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Zombie Shooter

Personal project based on Call of Duty: Zombies

This project was inspired by a desire to give Unreal Engine 5 a try as well as a desire to finally make a real attempt at multiplayer. The game itself is inspired by the idea of mixing the gameplay of Call of Duty: Zombies with the itemization of Borderlands, having randomly generated loot instead of a specific set of items that CoD: Zombies.


So far, this project has

  • Basic enemies with health and can move towards a player

  • A weapon base class with lots of editable variables to create wide variety of hit-scan weapons

  • Weapon pickup objects, that can be hovered and interacted with to obtain a gun, or dropped when another gun is picked up, retaining its data

  • In-world UI elements for damage numbers and clip remaining counts, the latter of which intending to imitate bullet casings exiting the weapon

  • Multiplayer functionality for all the above features

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